Pixel Fantasy Chronicles - Dungeon release!






Hi, I know this devlog is a bit late compared to the release of the asset pack, but I still want to clear up a few details about the pack and what I’ll be publishing next related to the series.
Tilesets:
The tilesets are very varied, with alternate versions. The dungeon tileset has a fixed version and a destroyed/broken one same goes for the floor tiles. Then there are the steps and stair tiles, which also have the same versions as the dungeons.
The pillar tiles with windows are tileable. There are versions that start with or without walls, and you just have to pick the right one depending on how you’re using them. The window reflection also works as a tile, I might tone it down a bit in the next update, it’s looking way too high contrast right now.
The sewer tileset is also varied one version looks more like the dungeon floor, and the other has green moss around it. There’s also a tile that connects the floor to the dungeon wall, with both clean and mossy versions. The bridge is tileable too, meaning you can make it bigger or smaller as you want, and it’ll always connect properly.
Decorative Props:
I’ve designed over 30 decorative props to make the dungeon feel way more immersive. I was planning to add even more like extra potions, flags in different colors, maybe even torches with blue flames. There’s a lot of room to keep going with alternative versions and more props.
Other Decoration:
Other decorations include large double doors, small single ones, spike gates in different sizes, and a full wall and an empty one. Not gonna lie, I’m not too happy with the spike gate animation I think it could’ve been way more polished.
Enemies:
The three enemies included in the pack are the vampire, skeleton, and mimic. Each one has several animations the vampire and skeleton have 5 animations for each side, while the mimic has 7 animations for just one side. I’m considering adding other directions for the mimic in a future update.
Vampire and Skeleton: Idle, Walk, Attack, Hurt, and Death
Mimic: Idle, Jump, Attack, Open and Attack, Close, Hurt, and Death
Traps and Chests:
I was also planning to make more traps for the pack, but it was getting way too big, so I had to cut some stuff. In the end, only 4 traps made it in but I’m really proud of how the animations turned out.
Whats next?:
What’s next is probably an update for this same pack, since I’ve got extra content in development that I had to cut icons, traps, and other stuff. I also want to fix and polish some animations I wasn’t fully happy with. As it is now, the pack’s in a good place, but I personally think it needs more content. This update would be the first and last one, I don’t think I’ll keep working on it after that, unless I need to patch something.
That’s all for this pack. Right now, I’ll be focusing on the next update for the base pack in the series (Pixel Fantasy Chronicles – RPG Asset Pack). Thanks a lot for your support and for reading this devlog or post!
Wishing you a good afternoon, evening, or day wherever you are.
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